Moritz
Moritz
SMSatisfactory Modding
Created by Beef on 3/4/2025 in #help-using-mods
Long loading times
Ok sounds good. I probably cannot help in that other thread, but hopefully you can find a bugfix for the involved mods there. In the best case to also fix old saves with too many nodes. However, in case you cannot fix the old corrupted save retrospectively from within the mods, you may can try to at least repair your save file with save editing. Removing the nodes should be possible with the 3d map save library pretty much by replacing the class name here: https://github.com/moritz-h/satisfactory-3d-map/blob/master/libsavepy/examples/remove_foundations.py Tricky part may be that you do not want to delete all nodes, i.e. keep the ones referenced by miners, etc. Anyway fixing within the mods would probably be the first better option, but feel free to ping in case you need to go the save editing way.
57 replies
SMSatisfactory Modding
Created by Beef on 3/4/2025 in #help-using-mods
Long loading times
Do you talk about adding checks when spawing new actors in your mod? It may could be that the problem was with any older mod version and the resource nodes just survived in the save game (corrupting it), even the problem will not happen again with new nodes. That is what I meant with, try a new save, do save > load > save > load > save that, and see in the 3d map (or any other save tool) if the number of resource nodes increases. So you at least know if the bug still occurs with new saves.
57 replies
SMSatisfactory Modding
Created by Beef on 3/4/2025 in #help-using-mods
Long loading times
(Coming here from the related discussion in #save-editing) So I looked at the save with the 3d map and would also guess that these 55k resource nodes in the save are the problem. So does the problem still occur with all mods disabled for that save? I would guess the problem could be that one of the mods (maybe Resource roulette) just generates new nodes on load, but not removes the old ones, so it probably happens with all mods disabled and it is actually a corrupted save by having to many resource nodes in. So maybe that happend over time when you loaded and saved that savegame many times and every time all resource nodes are added again. Maybe you can try starting a new save with only Resource Roulette enabled and load and store the save a few times in a row to look if the number of resource nodes in the save increases. If yes, its probably from that mod, if not maybe try other mods related to resource nodes.
57 replies