VenatorOblivium
VenatorOblivium
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
One thing I just remember. In this game, I didn't experienced any crashes until the day when the version 1.0.0.5 was launched. But, now I remember that just before the update I didn't close the game (it was a crash). I didn't remember it because I stopped playing 2 days until the mods were compatible again. And the thing I was doing before the crash was working on the part of the factory that used for the first time the PCM. So, maybe the issue is not related to the update, but it was there previously. Maybe some issue or incompatibility with the Ficsit Farming Mod (the items that passed through the mergers were only from that mod), or maybe an issue with Tier 6 conveyor belts. I have kept the save file for if needed.
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
No description
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
Well. I have made more test: With Ficsit Farming and Priority Controlled Merger still crashed. Then, deleted the Priority Controlled Merger, and remade the section with normal mergers. Had the game running for 17 minutes and no crash. Saved and closed. Then, with the reenabled the Priority Controlled Merger and load the last save, and it worked fine (without using them, because I had them replaced when the mod was disabled), and after 7 minutes wihout issues, changed the mergers back to the priority ones, and after 4 minutes, crashed again. So... I suppose that is almost secure to say that the problem is with the Priority Controlled Merger. Note to say that this zone is all with belts of tier 6 (so a lot of objects moving all of them from the Ficsit Farming). In adition, I have re-enabled all mods (except Priority Controlled Merger), remade the connections using default mergers, and after 20 minutes, still no crash.
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
The same initial errors finally found with these mods: - https://ficsit.app/mod/FicsitFarming - https://ficsit.app/mod/RefinedPower - https://ficsit.app/mod/PrioMerger (to avoid having to rebuild the belts) - https://ficsit.app/mod/InventoryTickCrashDebugger (added because the previous crash) I'll try to disable refined power, because I'm almost not using it (only damns)
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
But, while testing disabling the mods, there were some interesting results. Wihtout any mod, the game worked for almost 10 minutes without a crash. While testing only 2 mods (https://ficsit.app/mod/FicsitFarming and https://ficsit.app/mod/RefinedPower), and starting to fill some of the holes with normal mergers instead of priority mergers (from other mod, disabled at that test), get another different crash... I don't know if it can be somehow related.
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
I hadn't any building of the disabled mods (the ones disabled before the testing). It was mods added, that I tried one or 2 buildings to see how they worked, and then, after not being convinced, deleted them and disabled the mods. In any case, I tried to test with all the mods enabled, and the crash was the same
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
Ok. I'll start, but it'll take some time. Thank you for the help. I'll write the problematic mod (if find) or if the search didn't give any result.
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
Ok. I'll start a binary search of the mods...Should I test with all mods, or only with mods that has buildings? And can cause some problems disabling, for example the https://ficsit.app/mod/FicsitFarming, when it has vanilla buildings into mod nodes?
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
I have uploaded the savegame to scim, and downloaded again, and the same crash has happened
34 replies
SMSatisfactory Modding
Created by VenatorOblivium on 11/6/2024 in #help-using-mods
How identify a Mod that causes a crash?
No. The only mods I have disabled were: https://ficsit.app/mod/ArgualFluidPressurizer https://ficsit.app/mod/VerticalSplitter https://ficsit.app/mod/PriorityMMerger (changed for https://ficsit.app/mod/PrioMerger) https://ficsit.app/mod/counter (changed for https://ficsit.app/mod/CounterLimiter) Before deleting them, I was sure (almost 100%) that there weren't more buildings of any of these mods.
34 replies