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Created by Noah; on 9/25/2024 in #pages-help
Question about Cloudflare Cache Status
My websites home page needs to get the user state and fetch some things about the servers the user is in and the status of the sidebar buttons (sidebar buttons are disabled if the users authorization is none or if it is invalid) My home page is returning a CF Cache Status of DYNAMIC I am wondering if the fact that my home page fetches user state is making it so the Cache status is not HIT
10 replies
CC#
Created by Noah; on 1/31/2024 in #help
Memory leak problem with System.Speech.Recognition && Microsoft.Speech.Recognition
Description: When running the speech recognition using Microsoft.Speech.Recognition, there appears to be a memory leak issue. The recognition engine constantly grows in memory during execution, even though it is disposed of correctly. The problem is specifically observed in the following code block:
while (!stoppingToken.IsCancellationRequested && !disposed)
{
Thread.Sleep(100);
try
{
int read = originStream.Read(buffer, 0, 48000);
bufferedByteStream.Write(buffer, 0, read);
}
catch (IOException ex) when (ex.InnerException is SocketException { SocketErrorCode: SocketError.ConnectionReset })
{
Console.WriteLine("Connection was forcibly closed by the remote host.");
bufferedByteStream.Close();
disposed = true;
}
}
while (!stoppingToken.IsCancellationRequested && !disposed)
{
Thread.Sleep(100);
try
{
int read = originStream.Read(buffer, 0, 48000);
bufferedByteStream.Write(buffer, 0, read);
}
catch (IOException ex) when (ex.InnerException is SocketException { SocketErrorCode: SocketError.ConnectionReset })
{
Console.WriteLine("Connection was forcibly closed by the remote host.");
bufferedByteStream.Close();
disposed = true;
}
}
Context: - The recognition engine grows in memory while it runs in a separate thread. - Disposing of the engine at the end of the execution does not resolve the issue. - The memory growth is evident even with correct disposal practices. Additional Information: - The issue happens withMicrosoft.Speech.Recognition and is also observed in System.Speech.Recognition. - The code is part of a background service and runs continuously. Code Snippet for Reference:
// ... (previous code)

using (SpeechRecognitionEngine engine = SREBuilder.Create(new[] { "1FriendlyDoge", "notanoob600m", "RoyalCrests" }))
{
engine.SpeechRecognized += (sender, e) => HandleSpeechRecognized(sender, e, userId, guildId);
engine.SetInputToAudioStream(bufferedByteStream, new SpeechAudioFormatInfo(EncodingFormat.Pcm, 48000, 16, 2, 192000, 4, null));
engine.RecognizeAsync(RecognizeMode.Multiple);

while (!stoppingToken.IsCancellationRequested && !disposed)
{
Thread.Sleep(100);
try
{
int read = originStream.Read(buffer, 0, 48000);
bufferedByteStream.Write(buffer, 0, read);
}
catch (IOException ex) when (ex.InnerException is SocketException { SocketErrorCode: SocketError.ConnectionReset })
{
Console.WriteLine("Connection was forcibly closed by the remote host.");
bufferedByteStream.Close();
disposed = true;
}
}
}
// ... (previous code)

using (SpeechRecognitionEngine engine = SREBuilder.Create(new[] { "1FriendlyDoge", "notanoob600m", "RoyalCrests" }))
{
engine.SpeechRecognized += (sender, e) => HandleSpeechRecognized(sender, e, userId, guildId);
engine.SetInputToAudioStream(bufferedByteStream, new SpeechAudioFormatInfo(EncodingFormat.Pcm, 48000, 16, 2, 192000, 4, null));
engine.RecognizeAsync(RecognizeMode.Multiple);

while (!stoppingToken.IsCancellationRequested && !disposed)
{
Thread.Sleep(100);
try
{
int read = originStream.Read(buffer, 0, 48000);
bufferedByteStream.Write(buffer, 0, read);
}
catch (IOException ex) when (ex.InnerException is SocketException { SocketErrorCode: SocketError.ConnectionReset })
{
Console.WriteLine("Connection was forcibly closed by the remote host.");
bufferedByteStream.Close();
disposed = true;
}
}
}
22 replies