CC#•Created by RegiRock'nRoll(Gillywix) on 2/1/2024 in #help ✅ How do I swap the model of a SkinnedMeshRender?
I was told that I can use __instance.gameObject.GetComponent<SkinnedMeshRenderer>().sharedMesh to specify the mesh I want to change, but how do I specify a mesh from an asset bundle to load