✅ How do I swap the model of a SkinnedMeshRender?

I was told that I can use __instance.gameObject.GetComponent<SkinnedMeshRenderer>().sharedMesh to specify the mesh I want to change, but how do I specify a mesh from an asset bundle to load
4 Replies
Buddy
Buddy13mo ago
$unity
Buddy
Buddy13mo ago
This is more of a Unity issue than C#
RegiRock'nRoll
RegiRock'nRollOP13mo ago
oh okay. ty for the info. Ill try there.

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