✅ How do I swap the model of a SkinnedMeshRender?
I was told that I can use __instance.gameObject.GetComponent<SkinnedMeshRenderer>().sharedMesh to specify the mesh I want to change, but how do I specify a mesh from an asset bundle to load
4 Replies
$unity
This is more of a Unity issue than C#
oh okay. ty for the info. Ill try there.