hmercado
hmercado
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
Guess could be something like that, yes
24 replies
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
Looks like is only happening with the 2 curves I used to create the roads on my scene 🤔
24 replies
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
No description
24 replies
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
Yeah
24 replies
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
Well is crashing when I undo any curve edit in this scene.
24 replies
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
@Daniel - COO Oh yeah!! It did crash! But it actually crashes if I hit undo to the curve edit! Even if I don't do anything before that. I just edit that curve and undo and UE crashes! 🤔
24 replies
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
Let me try it again see if it crash
24 replies
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
Oh but to be able to paint the blending maps the Dash actor has to be baked to a static mesh. So after that is no longer able to edit with dash tools! 😵‍💫 I just tried it in a road and just to verify after baking the road to a static mesh to be able to paint with Mesh Paint Mode is no longer editable with Dash tools, that I understand, but I tried editing the curve I used to create the road and as expected the road did not update accordingly but UE crashed just after editing the curve 🥴
24 replies
PDPolygonflow Dash
Created by hmercado on 3/1/2025 in #dash-feedback
Materials and decals
Thank you! 1. Yes! Actually if I have one material already applied to an object I need to duplicate this material to apply it to a different object so changes made to each material instance only affect the respective object. So to duplicate the material instance I could not find any way to do it in the Dash material editor or the Dash content browser. As I understand the Dash material editor is only available for materials applied using the Dash content browser. If I apply a material to an object using the Unreal content browser that material is not available to edit with the Dash material editor, correct? 2. Great! that is exactly what I need to know so I can paint the blend where needed. 3. Yeah, I tried a decal from Quixel downloaded through FAB. 4. Yes, I have only a Dash camera in my scene and I was looking through it in the viewport. I could change color grading settings in the camera with the Dash editor but the grading from the photo in the Dash board was not affecting the camera. Also note the weird issue on the grading button in the Dash board occasionally disappearing.
24 replies