reflectronic
reflectronic
CC#
Created by Davaaron on 6/26/2024 in #help
Why do i need to pass in the generics here?
you will have to give the exact error
5 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
i am also not sure if it is known how to use the OpenGL API on 3DS
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
i saw someone in the server was working on a fork for OpenGL ES 2.0 support, this gets you most of the way there, though you are still ripping out pixel shaders and some other things
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
i think you could get something working but it wouldn't be pretty, you would have to strip out a bunch of stuff
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
for example, the 3DS does not have pixel shaders, that is something that is largely taken "for granted" in FNA
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
FNA uses APIs such as OpenGL and D3D directly
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
the 3DS GPU is not fully programmable in the way that the FNA API expects
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
i don't think you will get very far with FNA
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
in some places the code will probably use linux-specific functions, or just functions that your does not provide, and you will have to figure out alternatives
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
i mean, idk, it is a port, it is hard enough to port these things just from one desktop platform to another
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
you will just have to work through the errors one at a time
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
but it is definitely doable
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
i suppose i shouldn't have said "not difficult"
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
presumably you have some toolchain and libraries
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
they added support for building linux-armv6 version of mono some time ago. it should not be difficult to adapt to your platform i think
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
yes, but, you will actually have full access to .NET 9 and the latest performance improvements in mono unlike unity
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
like, the version of mono for .NET 8/.NET 9 https://github.com/dotnet/runtime
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
it should not be difficult to build mono for armv6
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
i do not think there are very many good options left
46 replies
CC#
Created by AdamouchGoBrr on 6/24/2024 in #help
porting FNA and C# into Nintendo 3DS
but, yes, it has the same limitations
46 replies