SaOk
PDPolygonflow Dash
•Created by SaOk on 4/21/2024 in #dash-feedback
Dash Curve coordination space
Thank you for adding 🙂
13 replies
PDPolygonflow Dash
•Created by SaOk on 4/21/2024 in #dash-feedback
Dash Curve coordination space
ideal would be to have toggleable setting to set actor location (not pivot) to first (any) instance location (surface scatter tool) or spline point (dash curve).
13 replies
PDPolygonflow Dash
•Created by SaOk on 4/21/2024 in #dash-feedback
Dash Curve coordination space
13 replies
PDPolygonflow Dash
•Created by SaOk on 4/21/2024 in #dash-feedback
Dash Curve coordination space
the actor containing instances is still set in 0,0,0 which can be bit troublesome with packed level actors used with pcg (the bound will be massive), unless the packed level actor was made near origo. Using this method in editor widget to set actor to first instance location
13 replies
PDPolygonflow Dash
•Created by SaOk on 4/21/2024 in #dash-feedback
Dash Curve coordination space
thank you very much 🙂 makes it nicely easier with larger maps
13 replies
PDPolygonflow Dash
•Created by SaOk on 4/21/2024 in #dash-feedback
Dash Curve coordination space
13 replies
PDPolygonflow Dash
•Created by SaOk on 4/21/2024 in #dash-feedback
Dash Curve coordination space
That fixed it. I hadnt spotted the whole pivot feature before in unreal. With large world that pivot reset (or offset) can be still clumsy, Could be nice tool addition to have actor location centered near the curve or to first spline point location. Can make that with editor widget but would be nice center tool to have in dash too (unless I havent spotted it yet). 🙂
13 replies
PDPolygonflow Dash
•Created by SaOk on 4/21/2024 in #dash-feedback
Dash Curve coordination space
the real world location 0,0,0 is near the chimneys
13 replies