vesox
Creating a game of ships with C#/ASP.NET
• Lock/Mutex (thread synchronization).
• Semaphore (thread synchronization).
• Barrier (thread synchronization).
• Thread pools (thread management).
• Unit tests (minimum 80% code coverage).
• A responsive website that retrieves data using AJAX.
• Client-server communication using WebSocket.
What solutions from this
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Creating a game of ships with C#/ASP.NET
Okay, I didn't specify. I have time for this until the end of the week. I usually coded in Python, but this one has to be in C#/ASP.NET. I also have other possible topics, but the Battleship game seemed relatively simple to me. Does any of the topics below seem simpler to you?
Web applications:
(a) A network-based Battleship game (minimum two players).
(b) An online betting system for races. In the background, the application must "simulate" real horse races, and betting should take place in real-time.
(c) Management of audio taxis, live information on vehicle locations, contact with the vehicle, gathering information about completed rides, etc. In the background, there should be a "simulation" of a vehicle fleet, without a map but with random travel times of the vehicles.
Phenomenon simulations:
(a) A wolf hunting hares grazing in a meadow, each animal is a separate thread.
(b) Any arcade game where opponents are separate threads.
(c) A simulation of several "Roomba" robots cleaning a house/building. Ideally, autonomous but able to communicate with each other.
30 replies