vesox
vesox
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
I think I'm alright at the moment, thank you for your help
30 replies
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
Yeah, I think so
30 replies
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
Thanks! There's a lot of work ahead of me, but surly I need to do it
30 replies
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
I need to use 2 of this, not all of this
30 replies
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
• Lock/Mutex (thread synchronization). • Semaphore (thread synchronization). • Barrier (thread synchronization). • Thread pools (thread management). • Unit tests (minimum 80% code coverage). • A responsive website that retrieves data using AJAX. • Client-server communication using WebSocket. What solutions from this
30 replies
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
Unfortunately, my university thinks otherwise. I haven’t touched C#/C++ for 2 years, and now I have this project with such requirements.
30 replies
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
No, of course, I wouldn’t even ask for that. I just want to find out which of these topics is the easiest for me as a beginner and what solutions I should use.
30 replies
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
Im at 0% atm to be honest, just tried to watch some begginers vids about ASP.NET.
30 replies
CC#
Created by vesox on 9/9/2024 in #help
Creating a game of ships with C#/ASP.NET
Okay, I didn't specify. I have time for this until the end of the week. I usually coded in Python, but this one has to be in C#/ASP.NET. I also have other possible topics, but the Battleship game seemed relatively simple to me. Does any of the topics below seem simpler to you? Web applications: (a) A network-based Battleship game (minimum two players). (b) An online betting system for races. In the background, the application must "simulate" real horse races, and betting should take place in real-time. (c) Management of audio taxis, live information on vehicle locations, contact with the vehicle, gathering information about completed rides, etc. In the background, there should be a "simulation" of a vehicle fleet, without a map but with random travel times of the vehicles. Phenomenon simulations: (a) A wolf hunting hares grazing in a meadow, each animal is a separate thread. (b) Any arcade game where opponents are separate threads. (c) A simulation of several "Roomba" robots cleaning a house/building. Ideally, autonomous but able to communicate with each other.
30 replies