vesox
Creating a game of ships with C#/ASP.NET
Hi!
I am completely new to ASP.NET and C#, and I have to write a project for a web application that will be a two-player Battleship game. It must use at least two of the following solutions:
• Lock/Mutex (thread synchronization).
• Semaphore (thread synchronization).
• Barrier (thread synchronization).
• Thread pools (thread management).
• Unit tests (minimum 80% code coverage).
• A responsive website that retrieves data using AJAX.
• Client-server communication using WebSocket.
Do you have any ideas on how to approach this, and is there anyone who could help me with this, at least minimally? The deadline is approaching, and unfortunately, I’m feeling increasingly lost with this project.
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