br4kejet
Is List.Contains(Object) checks by address or by value?
The list is just going through all items and calling the Equals method on I think the parameter and it passes in the next items in the list (might be flipped, can't remember) until Equals returns true. If you don't override it then it uses the base object's Equals which is by address
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hello this is video of one of my biggest problems PLEASE ANYONE HELP ME
I'd still rather write a UI in WPF though, since unity is kinda a game engine and uses a ton of system resources just to draw a few rectangles, WPF does absolutely nothing until you interact with the app, saves you some CPU
168 replies