Marca
SMSatisfactory Modding
•Created by Spokloo on 10/27/2024 in #help-developing-mods
Trying to export 3D models from Unreal to Blender
Meanwhile I've been rather busy with university deadlines so fun.
I only have one project to finish before the 28th of november, which I hope to complete by next week, I will try to continue doing some work when I have time.
Hopefully I can do some work when I get home from university tomorrow and get one of the most important parts (The descriptor selection lists, which require that I make some slight modifications to the base ue5 slate list because it has a very bad multi selection mode) and then I can continue to integrate the scene settings and then I just need to get the scene capturing and I should be done. Maybe in the future I'll make it possible to get additional point lights or for example the fog wall thingy for connections and whatnot, but for a first version I will skip those things and only do the meshes and materials with 3 lights...
329 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
As I noted here, ddx and ddy are rather simple functions, so they don't have info on all neighbors.
You can obviously compute the gradient yourself with a sobol filter.
Alternatively you might want to use the full height value to make the contours
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
Ah so round, same same but different then xD
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
I've seen very bad blueprints, so nothing gonna scare me at least :>
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
I would assume a rescale and a floor
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
You might want to up the amount of color bands, and also go to a much darker blue for very deep, but not really all that deep...
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
Looks very shallow...
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
And if you have it stretch the entire terrain?
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
Water/water, would water again :>
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
The duality of ue xD
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
am I smelling subtractive color mixing :>
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
Just remember that linearly interpolating colors can give very umm strange results if the colors are very different
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
But nobody really likes TAA so xD
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
You can also enable "output depth and velocity", but spatio-temporal post processing will break xD
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
The water shader ue5 has is at least visible in the scene depth
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
So it's also invisible in the scene depth visualization?
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
Ah so custom objects, ok lemme think a little bit
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
Not the materials, but the objects themselves
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
What did you make them with?
433 replies
SMSatisfactory Modding
•Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
So basically ddx and ddy depend on whether the pixels you care about are going through the same execution so that it works, otherwise it wont work...
The sobel filter will work, as you just sample the previous and next pixels and then find the average rate of change across the center pixel with that
433 replies