Barty
Barty
Using Open Brush in a school with Oculus headsets managed with ArborXR
I used a lot of .apks thru Arbor when I run exhibitions and workshops and haven't encountered the multiple user issue unless it's a multiplayer game. I'm going to do some research and try with my headsets in the studio. See if I can replicate the issue and then find a fix that would work for you 🙏
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
They might have some ideas too
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
Do you have contacts at Arbor or need an intro? The whole team has been super supportive in the past when I've needed help
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
Yep this is the one! Keeping it off the WiFi is the only sure fire way I know for stopping those issues but I'll do some research on this too.
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
Also, if you get the most recent stable .apk from github and upload to arbor, you shouldn't have any issues because that's what i've done
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
Hey folks. So... The easiest work around for this to keep the headsets off the wifi. When the headsets are offline, they won't try validate with the Meta servers so you should be able to use all 35 simultaneously.
53 replies