Demite
Displaying in App isn't working as intended.
Hello can someone pin point what I am doing wrong here?
This is supposed to display each equipment slot, Type of slot ( Head, chest, Legs ) with the item name or as empty.
It only displays Head: Empty For each slot ( they are all empty )
Here is how I initialize my Equipment Class
Here is how I get fill my List of Slots
Here is EquipSlot if needed
Thanks for looking appreciate it!
public void DisplayEquipment()
{
Console.WriteLine("\n=== Equipment Status ===");
var slots = EquipmentSlots();
foreach (var slot in slots)
{
string slotName = slot.SlotType.ToString().PadRight(10);
string itemName = slot.Item != null ? slot.Item.Name : "Empty";
Console.WriteLine($"{slotName}: {itemName}");
}
Console.WriteLine("=====================\n");
}
public void DisplayEquipment()
{
Console.WriteLine("\n=== Equipment Status ===");
var slots = EquipmentSlots();
foreach (var slot in slots)
{
string slotName = slot.SlotType.ToString().PadRight(10);
string itemName = slot.Item != null ? slot.Item.Name : "Empty";
Console.WriteLine($"{slotName}: {itemName}");
}
Console.WriteLine("=====================\n");
}
public class EquipInventory
{
public bool TwoHanderEquipped;
public EquipSlot HeadSlot { get; private set; }
public EquipSlot ChestSlot { get; private set; }
public EquipSlot LegsSlot { get; private set; }
public EquipSlot FeetSlot { get; private set; }
public EquipSlot HandsSlot { get; private set; }
public EquipSlot MainHandSlot { get; private set; }
public EquipSlot OffHandSlot { get; private set; }
public EquipSlot Ring1Slot { get; private set; }
public EquipSlot Ring2Slot { get; private set; }
public EquipSlot NeckSlot { get; private set; }
public EquipSlot BackSlot { get; private set; }
public EquipSlot WaistSlot { get; private set; }
public EquipInventory()
{
InitializeSlots();
}
private void InitializeSlots()
{
HeadSlot = new EquipSlot(EquipmentSlotType.Head);
ChestSlot = new EquipSlot(EquipmentSlotType.Chest);
LegsSlot = new EquipSlot(EquipmentSlotType.Legs);
FeetSlot = new EquipSlot(EquipmentSlotType.Feet);
HandsSlot = new EquipSlot(EquipmentSlotType.Hands);
MainHandSlot = new EquipSlot(EquipmentSlotType.MainHand);
OffHandSlot = new EquipSlot(EquipmentSlotType.OffHand);
Ring1Slot = new EquipSlot(EquipmentSlotType.Ring1);
Ring2Slot = new EquipSlot(EquipmentSlotType.Ring2);
NeckSlot = new EquipSlot(EquipmentSlotType.Neck);
BackSlot = new EquipSlot(EquipmentSlotType.Back);
WaistSlot = new EquipSlot(EquipmentSlotType.Waist);
}
public class EquipInventory
{
public bool TwoHanderEquipped;
public EquipSlot HeadSlot { get; private set; }
public EquipSlot ChestSlot { get; private set; }
public EquipSlot LegsSlot { get; private set; }
public EquipSlot FeetSlot { get; private set; }
public EquipSlot HandsSlot { get; private set; }
public EquipSlot MainHandSlot { get; private set; }
public EquipSlot OffHandSlot { get; private set; }
public EquipSlot Ring1Slot { get; private set; }
public EquipSlot Ring2Slot { get; private set; }
public EquipSlot NeckSlot { get; private set; }
public EquipSlot BackSlot { get; private set; }
public EquipSlot WaistSlot { get; private set; }
public EquipInventory()
{
InitializeSlots();
}
private void InitializeSlots()
{
HeadSlot = new EquipSlot(EquipmentSlotType.Head);
ChestSlot = new EquipSlot(EquipmentSlotType.Chest);
LegsSlot = new EquipSlot(EquipmentSlotType.Legs);
FeetSlot = new EquipSlot(EquipmentSlotType.Feet);
HandsSlot = new EquipSlot(EquipmentSlotType.Hands);
MainHandSlot = new EquipSlot(EquipmentSlotType.MainHand);
OffHandSlot = new EquipSlot(EquipmentSlotType.OffHand);
Ring1Slot = new EquipSlot(EquipmentSlotType.Ring1);
Ring2Slot = new EquipSlot(EquipmentSlotType.Ring2);
NeckSlot = new EquipSlot(EquipmentSlotType.Neck);
BackSlot = new EquipSlot(EquipmentSlotType.Back);
WaistSlot = new EquipSlot(EquipmentSlotType.Waist);
}
public List<EquipSlot> EquipmentSlots()
{
return new List<EquipSlot>
{
HeadSlot,
ChestSlot,
LegsSlot,
FeetSlot,
HandsSlot,
MainHandSlot,
OffHandSlot,
Ring1Slot,
Ring2Slot,
NeckSlot,
BackSlot,
WaistSlot
};
}
public List<EquipSlot> EquipmentSlots()
{
return new List<EquipSlot>
{
HeadSlot,
ChestSlot,
LegsSlot,
FeetSlot,
HandsSlot,
MainHandSlot,
OffHandSlot,
Ring1Slot,
Ring2Slot,
NeckSlot,
BackSlot,
WaistSlot
};
}
public class EquipSlot
{
public EquipmentSlotType SlotType { get; set; }
public ItemObject Item { get; set; }
public EquipSlot(EquipmentSlotType slotType) { }
}
public class EquipSlot
{
public EquipmentSlotType SlotType { get; set; }
public ItemObject Item { get; set; }
public EquipSlot(EquipmentSlotType slotType) { }
}
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