Ballisticannon
Ballisticannon
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TIPThe Iris Project
Created by Ballisticannon on 10/16/2024 in #iris-issues
Create Contraption models disjoint at random, SPECIFICALLY in multiplayer
Any assistance in diagnosing this issue, or figuring out some sort of workaround, would be much appreciated. Please ping me with any responses.
5 replies
TIPThe Iris Project
Created by Ballisticannon on 10/16/2024 in #iris-issues
Create Contraption models disjoint at random, SPECIFICALLY in multiplayer
The only thing we really know for certain, at least so far, is that this bug is linked to Iris in particular. Eliminating clientside mods one at a time and checking via this highly-volatile train Contraption has shown that the visual displacement will only ever occur while Iris is installed. The viewer's shader choice (including no shader at all) has no effect - it's just whether or not Iris itself is there.
5 replies
TIPThe Iris Project
Created by Ballisticannon on 10/16/2024 in #iris-issues
Create Contraption models disjoint at random, SPECIFICALLY in multiplayer
A troubling part of this bug is that it's been quite difficult to pin down its causes. The train Contraption shown in the clip is the only case we've found where the bug is active near-constantly; most Contraptions on the server only display this disjointed positioning in short, seemingly-random bursts, if they ever show it at all. Every single attempt we've made to intentionally recreate the bug in a singleplayer world has also failed, making it especially difficult to diagnose its cause.
5 replies
TIPThe Iris Project
Created by Ballisticannon on 10/16/2024 in #iris-issues
Create Contraption models disjoint at random, SPECIFICALLY in multiplayer
When the bug is active, any angular differences between the world's North and the player's aim direction will essentially be mirrored on the Contraption's main body. Looking up causes the Contraption's model to rotate downwards around the player's position, looking right causes the Contraption to rotate left around the player's position, etc.
5 replies