Raikoh
SMSatisfactory Modding
•Created by impulze on 11/2/2024 in #help-using-mods
ContentLib Segmentation Fault on Linux Dedicated Server
The actual .json changes being made for this mod are extremely simple, and built off templates provided in the docs, so I highly doubt it has anything to do with my mod specifically, and instead it has something to do with ContentLib and it's server implementation as shown here: https://docs.ficsit.app/contentlib/latest/Tutorials/PublishMod.html#_supporting_dedicated_servers
But for anybody looking into the ContentLib side of things to see why this is happening, it might still help to see what's going on with my mod, so here's the original files for it
3 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
Found the issue. Somehow the numbers entered in the CDO json got deleted before the last save but after i checked to make sure it worked. No idea how.
I'm surprised the water ratio was correct in that screenshot though, because the water burn rate is dependent on the energy value of the nuclear plant (more energy requires more water). So I had to adjust the value down to compensate.
But anyway, should be fixed now.
if you find any other issues, let me know. I appreciate the help.
15 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
I wonder if I mixed up an old file or something. I'll be able to check when I get home in about 8 hours
15 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
Interesting, that's something I specifically tested, and I confirmed the files are in there. I wonder what happened. Thanks for letting me know.
15 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
lol, typo in the patch note, nice
15 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
Ok, fixed, thanks for pointing it out!
15 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
15 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
Energy value was changed to match the change to the nuclear plants. The burn rate is the same as vanilla.
15 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
I'll double check it when I get back to my PC tomorrow, thanks for the heads up. In the meantime, if anyone else is able to double check too, that'd be cool
15 replies
SMSatisfactory Modding
•Created by Rintarou on 10/29/2024 in #help-using-mods
Nuclear rebalance recipe not applied
15 replies
SMSatisfactory Modding
•Created by Jetlagged on 10/21/2024 in #help-using-mods
Does Balanced Mid-Game Portal replace old recipe?
But to be clear, at tier 9 The Singularity cell that's there is barely changed. It's made slightly easier because I downgraded nuclear pasta to pressure conversion cubes. And considering what everyone says about ficsonium, sounds like it could have used that too.
But yeah, the ultimate goal for the mod is to not use Singularity cells for the earlier game versions.
8 replies
SMSatisfactory Modding
•Created by Jetlagged on 10/21/2024 in #help-using-mods
Does Balanced Mid-Game Portal replace old recipe?
Technically the vanilla recipe is changed to be the one you see early game, then an alternate recipe was made to replace it.
8 replies
SMSatisfactory Modding
•Created by Jetlagged on 10/21/2024 in #help-using-mods
Does Balanced Mid-Game Portal replace old recipe?
8 replies