Garf
❔ Using ComputeSharp with Veldrid?
Want to use ComputeSharp (turns C# into GPU shader code, basically) with Veldrid (a low level graphics API for C#) but I'm not sure how.
ComputeSharp can create precompiled shaders which I hope I can then use with Veldrid to simplify making shaders but I just have no idea how.
This is how you usually define shaders in Veldrid
and ComputeSharp 'shaders' look something like this
Does anyone know if this is possible?
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