MrWolf
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Super cool, I think you've given me everything needed to unblock me. I still have some questions but let me chew on it for a bit and see if I cant work things out. Thank you so much for your help
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Sorry, it is
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Widget.Parent.Function I'd guess so... in flow chart land uhm...
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Uhm... becasue we are in Widget land instead of Buildable land... the buildable has our widget... how does our widget have access to our buildable?
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Oh shoot... I mixed up Widget_Manufacturer and FGBuildableManufacturer
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
But you're calling a resource manager funciton get all available recipes?
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Ok, so looking for resourcemanager.h or similar... thanks
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Quick question, becasue I did find the recipie manager, how did you learn what functions were available to that object?
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
You're the best.
21 replies
SMSatisfactory Modding
•Created by knightinwhite on 11/9/2024 in #help-developing-mods
Change resource node behavior (or miner?)
Thanks Rob this helped me out quite a bit on something similar. The issue I am running into seems to be the difference in code flow between modding and reverse engineering and Firmware development. Unreal seems to muddle parents/children and class inheritance. Thank you so much...
23 replies
SMSatisfactory Modding
•Created by MrWolf on 11/10/2024 in #help-developing-mods
Animation Help
For the moment, I've broken the chain down into 6 vector groups, and 6 bones, as each bone sticks up through the top, I squish it... which... works... I guess. But there must be a better way. Hope someone more experienced has some insight
4 replies