AceKokuren 🌈[UTC+1]
LOELeague of Extraordinary FoundryVTT Developers
•Created by AceKokuren 🌈[UTC+1] on 6/8/2023 in #system-development
`template.json` Nesting Properties
I am in the process of developing a new system for Foundry VTT and I have found myself struggling to find the best way to organise some data.
The system is broken into 3 categories of skills, Basic, Trained and Expert. I was able to find a nice way to separate them and have them appearing nicely in a nested sheet-tab, thanks to help in a previous post. My issue now is a couple skills are a base stat for other skills, e.g Diplomacy is the base skill for Barter, Persuade etc.
Here is a snippet of the template.json:
When I try and loop through the keys, I hit an error that it is not iterable, as would be expected as trying to iterate through an Object inside an Object just wouldn't work without a nested loop.
But is this the best way to organise the data structure as my config and en pack now look like this and it feels wrong to me:
2 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by AceKokuren 🌈[UTC+1] on 5/31/2023 in #system-development
Nested Navbar on Character Sheet
12 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by AceKokuren 🌈[UTC+1] on 5/28/2023 in #system-development
What Licence is appropriate for systems?
17 replies