Archengius
SMSatisfactory Modding
•Created by SirDigby on 2/5/2025 in #help-developing-mods
Error when packaging: Graph is linked to external private obect
no clue
37 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
hud box is only implemented for arms and back slots. This said, I just did a quick test and it does not seem to work for vanilla equipments either. So I will take a look tomorrow
17 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
That's for the small widget status UI that look like squares though. Arms and Back Equipments also support large HUD boxes, content of which you can override by implementing BPI Generic HUD Box interface on your equipment and overriding Get HUD Box Widget
17 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
Primary function you need to implement is Get HUD Eslot Class, you might also want to implement Get Update On Tick and Get Always Show Content if you want different behavior than defaults. Your widget class must be derived from BPW HUD Eslot Content. You can implement Update Eslot Data function from the parent to update the visual state of the widget from the Equipment Object field on the instance.
Widget will by default only show for 5 seconds after equipping if you return false in Get Always Show Content, and you can make it visible again when the equipment state changes by calling one of the functions on the widget instance.
17 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
The interface is called BPI HUD Eslot Helpers
17 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
Direct Add to Viewport should be avoided as such widgets do not have correct layering with the UI and other menus
17 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
Otherwise yeah either widget hooking or manually inserting it into BP_GameUI
17 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
Assuming you want it in the bottom left corner and with UI parabolic deformation effect applied to it
17 replies
SMSatisfactory Modding
•Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
It's not really the right way, you should implement an interface on your equipment to be able to show custom widget content in the existing UI
17 replies
SMSatisfactory Modding
•Created by devel on 2/9/2025 in #help-developing-mods
How to apply the primary/secondary colors to the meshes?
Which honestly could be easily improved
17 replies
SMSatisfactory Modding
•Created by devel on 2/9/2025 in #help-developing-mods
How to apply the primary/secondary colors to the meshes?
Dropped things just use the defaults
17 replies
SMSatisfactory Modding
•Created by devel on 2/9/2025 in #help-developing-mods
How to apply the primary/secondary colors to the meshes?
It does
17 replies
SMSatisfactory Modding
•Created by devel on 2/9/2025 in #help-developing-mods
How to apply the primary/secondary colors to the meshes?
yeah, but you do not have an option to not hardcode the mappings
17 replies
SMSatisfactory Modding
•Created by devel on 2/9/2025 in #help-developing-mods
How to apply the primary/secondary colors to the meshes?
They are hardcoded in the base game as well
17 replies
SMSatisfactory Modding
•Created by SerGreen on 2/19/2025 in #help-developing-mods
Is it possible to hide AWESOME Shop schematic after purchasing it?
Schematic is considered repeatedly purchaseable if all of it's unlocks are
15 replies
SMSatisfactory Modding
•Created by SerGreen on 2/19/2025 in #help-developing-mods
Is it possible to hide AWESOME Shop schematic after purchasing it?
Or make your own reward class that allows consecutive purchases
15 replies
SMSatisfactory Modding
•Created by Robb on 2/3/2025 in #help-developing-mods
SCS hooked component on PlayerState no longer saving correctly
The issue has been addressed for 1.1
60 replies
SMSatisfactory Modding
•Created by Robb on 2/3/2025 in #help-developing-mods
SCS hooked component on PlayerState no longer saving correctly
yeah it's CopyProperties
60 replies
SMSatisfactory Modding
•Created by Robb on 2/3/2025 in #help-developing-mods
SCS hooked component on PlayerState no longer saving correctly
here we go
60 replies
SMSatisfactory Modding
•Created by Robb on 2/3/2025 in #help-developing-mods
SCS hooked component on PlayerState no longer saving correctly
might be called CopyPlayerState
60 replies