Archengius
Archengius
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
the only objects vanilla considers "important" and waits for are game subsystems and nothing else
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
vanilla buildings "spawn in" the exact same way
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
or you could just accept that the actors will take time to replicate and that's how unreal replication works
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
you could theoretically hook into that screen and make it stay for longer but you would need to somehow track that all of your nodes are replicated
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
player spawns very early, what you think is player spawn is just an overlay that is shown until core game subsystems are replicated
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
UFGReplicationGraph::RegisterCustomClassRepPolicy(ACustomResourceNode::StaticClass(), EClassRepPolicy::CRP_RelevantAllConnections); in your StartupModule will make your actors replicated at all times regardless of the distance from the player
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
increase replication range?
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
I still do not understand what you are trying to do though
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
you cannot make a custom replication graph. You need to use the replication graph that vanilla is using
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
resource nodes are spatialized, which means they will replicate only and only if you are next to them
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
what affects replication is Replication Graph and Class Policy assigned to your actor. You should change that and not these settings
20 replies
SMSatisfactory Modding
Created by Marshall on 11/7/2024 in #help-developing-mods
Instant replication
you should be touching bAlwaysRelevant, NetCullDistanceSquared, NetPriority or bNetLoadOnClient
20 replies
SMSatisfactory Modding
Created by Rex on 11/5/2024 in #help-developing-mods
Adding grass to Custom Levels
for grass on top of static meshes you indeed need to use AFGCliffActor though
7 replies
SMSatisfactory Modding
Created by Rex on 11/5/2024 in #help-developing-mods
Adding grass to Custom Levels
it does not. just paint grass on your landscape and that's it
7 replies
SMSatisfactory Modding
Created by Skymoeba on 11/1/2024 in #help-developing-mods
Help with adding custom fuel item to drone port
Yep
23 replies
SMSatisfactory Modding
Created by Skymoeba on 11/1/2024 in #help-developing-mods
Help with adding custom fuel item to drone port
Because drones need different drone fuel type properties for each fuel type iirc. Just making something have energy value is not enough
23 replies
SMSatisfactory Modding
Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
no idea, have not asked the specifics. I could poke him I guess if the intention is to try to get a similar looking map
433 replies
SMSatisfactory Modding
Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
It uses height map image as a base, with photoshop post processing
433 replies
SMSatisfactory Modding
Created by Rex on 10/30/2024 in #help-developing-mods
Map textures for custom levels
I asked Pontus how we made this, but okay
433 replies