Archengius
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
But this is an area where Ben would probably be a better pick to ask
34 replies
SMSatisfactory Modding
•Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
It looks like it's a derivative work because the modifications have been made to the rigging, so I think it should be okay with a disclaimer that as a derivative work it's a subject to CSS copyright
34 replies
SMSatisfactory Modding
•Created by Epp on 12/14/2024 in #help-developing-mods
Saving per-player data on a dedicated server
because representation type is a problem for extensibility and i really want us to get rid of it because there is no reason to have it
21 replies
SMSatisfactory Modding
•Created by Epp on 12/14/2024 in #help-developing-mods
Saving per-player data on a dedicated server
i would rather use RT_Other and just wait for vanilla to add support to that
21 replies
SMSatisfactory Modding
•Created by Epp on 12/14/2024 in #help-developing-mods
Saving per-player data on a dedicated server
representation type? because i really do not think you should be hacking around it
21 replies
SMSatisfactory Modding
•Created by Epp on 12/14/2024 in #help-developing-mods
Saving per-player data on a dedicated server
but what UENUM are you specifically being limited by?
21 replies
SMSatisfactory Modding
•Created by Epp on 12/14/2024 in #help-developing-mods
Saving per-player data on a dedicated server
you should not be using untracked enum values
21 replies
SMSatisfactory Modding
•Created by Epp on 12/14/2024 in #help-developing-mods
Saving per-player data on a dedicated server
you can definitely do that from the code in runtime
21 replies
SMSatisfactory Modding
•Created by Epp on 12/14/2024 in #help-developing-mods
Saving per-player data on a dedicated server
if you want to use a new enum value, actually just add it to the UENUM
21 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
it needs to be an event i'm pretty sure
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
is this a function or an event
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
and your component is marked as replicates
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
do you not get function options on the function node or?
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
yes
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
the same way you would do it in the RCO: by declaring a UFUNCTION as Reliable, Server
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
you can just use the Server-bound RPC directly on the component
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
you do not need an RCO either if it's a component on player character, player controller or player state
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
not the other way around
27 replies
SMSatisfactory Modding
•Created by SirDigby on 12/14/2024 in #help-developing-mods
Replicated variable from Actor Component
replication happens from server to client
27 replies
SMSatisfactory Modding
•Created by Epp on 12/14/2024 in #help-developing-mods
Saving per-player data on a dedicated server
Yes
21 replies