Dumburger
Dumburger
SMSatisfactory Modding
Created by Dumburger on 4/12/2025 in #help-using-mods
Placing blueprint causing crash-to-desktop and save corruption
Hello, I have recently experience a whole bunch of issues related to blueprints. - on dedicated server, some blueprints (not all) would become corrupted after EACH server restart (corrupted as in: placing it causes the server to crash). Recreating the blueprint from scratch after a restart would make it work for the day, until the next server restart, which causes it to become corrupted again. After importing the save locally to troubleshoot what was happening, the blueprints no longer self-corrupt over time - because there is no server restart in single-player - but some blueprint still get corrupted for some unknown reason. I created a blueprint from scratch today in a blueprint-designer-MK2 which can reliably crash the game when placed (it crashes after ~15 seconds). Should the game be saved after the blueprint is placed, that savefile is effectively bricked, causing the game to crash on load. And oddly, the blueprint can be "loaded" and "unloaded" in the blueprinter-designer without causing a crash. The error is always EXCEPTION_ACCESS_VIOLATION reading address 0x<address> but the exact stacktrace depends on whether the error triggers on save load, or during regular gameplay. - One possible stracktrace referencing AFGCreatureSpawner::UpdateKillStatus() https://pastebin.com/jtseNRw1 - The other stracktrace referencing AFGConveyorChainSubsystem::RemoveConveyorChain() https://pastebin.com/EU0ijJU7
19 replies
SMSatisfactory Modding
Created by Dumburger on 4/7/2025 in #help-using-mods
Flex Splines - Somehow trying to connect to random things offscreen
No description
69 replies