Aethril
LOELeague of Extraordinary FoundryVTT Developers
•Created by Aethril on 8/9/2024 in #commissions
Sandbox System Builder; Roll Prompter
Short Description: I am looking for a Module that can create; and wait for GM input in regards to roll prompts.
Long Description: I have long wanted a way, so that when my players activate a Macro (or any other way you see more effective to trigger a cItem); the client would roll with all the relevant information, this being for example a Characters Strength modifier, or with Advantage etc.
Then, after that roll has been made; Prompt the GM with the result, and await the GM to simply Allow or Deny the roll. If Denied it stops there, if Allowed, it continues to the next step.
The next step being the GM picking Dodge/Block/Parry, each having their own roll formulaes; and upon such a selection, the current Target of the player triggering this whole thing, rolls with said Formula.
Again the GM would get a prompt if it succeeds; if it does, everything stops here, it it fails - Damage is calculated, based on what Type the Damage is, versus enemy Resistance and Armor.
The actual application of such Damage is not necessary. This is all just to streamline the flow of combat given this exact set of rolls is made for the vast majority of Damage abilities.
For those unfamiliar with the Sandbox System Builder, the resistance values for example, are created by the GM, but they all use the "system.attributes.INSERTRESISTANCEHERE.value"
Budget: I have no idea how to evaluate something like this, but i am fully aware it will not be particularly cheap, nor am i a cheapskate for good work.
13 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Aethril on 4/27/2024 in #system-development
Altering Status Effects
I have been trying for some time now to made modifications to the Foundry active effects, but to even get started i need to find the names or values; simply searching for each has not yielded any real results, does anyone have the information handy regarding where they are stored?
2 replies