KleinRiese
KleinRiese
CC#
Created by KleinRiese on 11/12/2024 in #help
✅ How to learn data structures and algorithms?
Thank you so much!!! I will definitely take a look at these courses and focus on project, rather than grinding Leetcode.
9 replies
CC#
Created by KleinRiese on 11/7/2024 in #help
✅ combo box null reference
thank you so much
7 replies
CC#
Created by KleinRiese on 11/7/2024 in #help
✅ combo box null reference
Oh now it works
7 replies
CC#
Created by KleinRiese on 11/7/2024 in #help
✅ combo box null reference
ahh ok thanks
7 replies
CC#
Created by KleinRiese on 9/21/2024 in #help
✅ typeof()?
Okay thanks
11 replies
CC#
Created by KleinRiese on 9/21/2024 in #help
✅ typeof()?
That is exactly the thing i need
11 replies
CC#
Created by KleinRiese on 9/21/2024 in #help
✅ typeof()?
okay thank you
11 replies
CC#
Created by KleinRiese on 9/21/2024 in #help
✅ typeof()?
Oh
11 replies
CC#
Created by KleinRiese on 9/21/2024 in #help
✅ typeof()?
I will try to implement that
11 replies
CC#
Created by KleinRiese on 9/21/2024 in #help
✅ typeof()?
Thanks
11 replies
CC#
Created by KleinRiese on 9/17/2024 in #help
✅ OpenGl Problem : I am trying to render a square, but I am getting a black Screen
I tried GL.DrawArray(), wich only uses the Vertecies and it worked. So i knew it hat something to do with the index Buffer
13 replies
CC#
Created by KleinRiese on 9/17/2024 in #help
✅ OpenGl Problem : I am trying to render a square, but I am getting a black Screen
the "vertecies" varieable is the vertexdata. Copie and pastet without checking twice if i had corrected everything
13 replies
CC#
Created by KleinRiese on 9/17/2024 in #help
✅ OpenGl Problem : I am trying to render a square, but I am getting a black Screen
BufferData(OpenTK.Graphics.OpenGL.BufferTarget.ElementArrayBuffer, indicies.Length * sizeof(uint), vertecies, OpenTK.Graphics.OpenGL.BufferUsageHint.StaticDraw);
13 replies
CC#
Created by KleinRiese on 9/17/2024 in #help
✅ OpenGl Problem : I am trying to render a square, but I am getting a black Screen
Oh, Im sorry, i filled the indexbuffer with the vertex data, instead of the index data...
13 replies
CC#
Created by KleinRiese on 9/17/2024 in #help
✅ OpenGl Problem : I am trying to render a square, but I am getting a black Screen
#version 330 out vec4 FragColor; void main() { FragColor = vec4(1.0, 1.0, 1.0, 1.0); }
13 replies
CC#
Created by KleinRiese on 9/17/2024 in #help
✅ OpenGl Problem : I am trying to render a square, but I am getting a black Screen
Fragment Shader :
13 replies
CC#
Created by KleinRiese on 9/17/2024 in #help
✅ OpenGl Problem : I am trying to render a square, but I am getting a black Screen
#version 330 layout(location = 0) in vec4 aPosition; void main() { gl_Position = aPosition; }
13 replies
CC#
Created by KleinRiese on 9/17/2024 in #help
✅ OpenGl Problem : I am trying to render a square, but I am getting a black Screen
Vertex Shader :
13 replies
CC#
Created by KleinRiese on 9/14/2024 in #help
✅ Problem with a Recursion Function
I fixed it
3 replies
CC#
Created by KleinRiese on 9/14/2024 in #help
✅ Problem with a Recursion Function
Oh and I am getting a stack overflow error
3 replies