Patrick Square
Explore posts from servers❔ need some advice
I have this code that receives the start commands from every player using an input provider. However, this means that the second player must wait for the first to send their command.
What is the best practice so can I make it so these commands can be received from both players without having to wait
6 replies
❔ Game development advice: networking or api to interface client with server?
I am making a multiplayer game. It is not like a real-time FPS or anything. The information exchanged between the server and client is minimal. In fact, the backend game is just one pretty straightforward state machine. I was wondering that because of this simplicity, is it perhaps better for me to just consider using a web api to connect the client and server, rather than going all-in with a networking library such as Riptide
4 replies