❔ Game development advice: networking or api to interface client with server?
I am making a multiplayer game. It is not like a real-time FPS or anything. The information exchanged between the server and client is minimal. In fact, the backend game is just one pretty straightforward state machine. I was wondering that because of this simplicity, is it perhaps better for me to just consider using a web api to connect the client and server, rather than going all-in with a networking library such as Riptide
2 Replies
sounds fine to me
maybe consider gRPC, which is kinda tailor-made for tightly-coupled client/server apps
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