C
C#2y ago
Uchuu

❔ Game development advice: networking or api to interface client with server?

I am making a multiplayer game. It is not like a real-time FPS or anything. The information exchanged between the server and client is minimal. In fact, the backend game is just one pretty straightforward state machine. I was wondering that because of this simplicity, is it perhaps better for me to just consider using a web api to connect the client and server, rather than going all-in with a networking library such as Riptide
2 Replies
JakenVeina
JakenVeina2y ago
sounds fine to me maybe consider gRPC, which is kinda tailor-made for tightly-coupled client/server apps
Accord
Accord2y ago
Was this issue resolved? If so, run /close - otherwise I will mark this as stale and this post will be archived until there is new activity.
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