LukeJ
LukeJ
CC#
Created by LukeJ on 1/23/2024 in #help
Problems with loading symbols on Mac Studio
Just an update, I kept messing around with disabling things and regenerating things. On my old little test project (of the same unity version) it would say it can't find .NET, and after making sure all my dotnet installs look right, environment path to DOTNET_ROOT included, I restarted my PC. Reopened it, let it do some stuff, and then it started working. I opened the main project - which is much bigger, older, and comes from other team members - and it's still no different. I have no idea what this means for where the problem is but at least it means it can work.
3 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
The problem Unity's chosen editor setting. I think I needed to reset it after changing project, even though I think it was already on VSCode.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
And yes, I have that installed.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
I thought it was way older than that, but looking at the extensions tab it looks like they're replacing an old one they had.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Also, I set it back to VSCode just to see if it was any funniness with swapping projects to an established one. Sure enough, it seems to work now. Problem solved for real this time, I guess.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Then the problems are expected :^)
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Hah. Good thing I intend to swap to VIM once I get more familiar with that.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Yup.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
I figured I'd try it just to get some work done.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Nope. Regular VS. It's end of life is next year.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
I also installed regular VS, which strangely worked without issue.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
That I did. No dice.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Does not work for me. Running that command fails to open the package. Probably not finding it but I'm honestly not entirely sure. I've also already tried messing with the PATH variable plenty, both directly and with the profile file.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Oh, nevermind. Maybe it's because I'm now using a different established project, but the no SDK issue has returned... bugger.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Well in that case I have no idea why that worked. Maybe it's because I'm using an older version of Unity, or maybe it was just having a different install.
44 replies
CC#
Created by LukeJ on 12/7/2023 in #help
.NET SDK problems adding to PATH on Mac
Ah, nevermind. Seems the issue was using .Net 8 instead of 7.
44 replies
CC#
Created by LukeJ on 2/25/2023 in #help
✅ LanguageExt bind if
Figured it out
PollInput<RT>()
.Where(keyPressed => keyPressed.Match(
Left: keys.Contains,
Right: _ => true))
.IfFailEff(IO<RT>.ClearCharacter()
.Bind(_ => PollValidInput<RT>(keys)));
PollInput<RT>()
.Where(keyPressed => keyPressed.Match(
Left: keys.Contains,
Right: _ => true))
.IfFailEff(IO<RT>.ClearCharacter()
.Bind(_ => PollValidInput<RT>(keys)));
2 replies
CC#
Created by LukeJ on 2/23/2023 in #help
✅ Can no longer run console app after adding unit tests
Huh. Ok then.
13 replies
CC#
Created by LukeJ on 2/23/2023 in #help
✅ Can no longer run console app after adding unit tests
Even run the console app of one and the unit tests of the other?
13 replies
CC#
Created by LukeJ on 2/23/2023 in #help
✅ Can no longer run console app after adding unit tests
It's annoying in that I now need two projects open that I need to swap between.
13 replies