Jirni_moedak
Concept for Character : Natasha pt.2
I think about 2 options of a new ult
1) Bringing a minigun with 50 bullets ( 8 orbs)
2) Building an antena that strikes enemies in middle range Radius with impulse giving just pure damage. Can be destroyed in few shots. Doesnt reveal enemies but you will know that antena was destroyed. ( 9 orbs)
49 replies
Concept for Character : Natasha pt.2
Bots locates enemies only if they give you a damage. And you have 1 second to kill him or in torso or in the head.
Her heals are wack. Skye is a better option if you talk about heals. Its more like boost. And dont be scared about bots. If you played CSGO with bots you will know how bad they are. They need at least second to notice you while you running infront of them. They will be very easy target.
Adjustments will happen of course. Its concept anyway. I just try my best to make unique abilities and sometimes they can go far from balance
49 replies
Concept for Character : Natasha pt.2
Most important fact is : We need to make risky characters to make game more interesting, otherwise we will end with lame characters with same abilities. We need a tanky characters for new strats and new point of view of the game. You can see throught the shield and can be destroyed very easily. Odin and Ares counters her very fast. Pinn effect is low and only works to stop fast push from t side or trick lurkers.
49 replies