Concept for Character : Natasha pt.2
Hi people. This is my update about her.
You can see her full outfit and icons of her abbilities. I hope you will find her interesting.
I think about her name lately.
Natasha is to long + in Polish language Natasha actually writes as Natasza.
Names as Zlata, Iwwy, Irene are actually good too. Let me know if you have better ideas or if you think Natasha is good name.
Here is the text from previous post:
''Natasha Kiewich
Sentinel from Poland
31 years old
180 cm
Ex comander of Polish secret military service. Must been quit her job after the injuries. But she joins Valorant later.
Her abilities:
1st : Magnetic orb
Cost : 150 (max 2)
A trap that activates by enemies magneting them in the middle of the orb. Gives audio to locate the enemy.
2st : Comander boost (Signature ability)
Cost : 250 (max 1 ) 40 seconds regenerate
When activates gives all allies in radius a speed boost, reload speed for a 8 seconds and 10 shields till death or end of the round. She cant give you over 60 shields. 50 + 10 = 60
3rd: Magnetic Shield (Unique one)
Cost : 400 (max : 1) regenerate 2% per second
You know Viper or Neon abilities with percentage. Her ability to make a radius shield like a ball around her that will block bullets and any trowable objects. Her shield will have 100% and each second it will take 4%/sec. Each shot decrease percentsge by 5% and trowable objects with 25%. You cant shot trought the shield but you can see enemies and walk in or out of the shield.
4th - Ult -[ Comander tropps]
Cost : 6 orbs
Calls a 3 robowarior troops with a lazergun that will work like lightpointer but with damage . Troops will walk trought the map nearby Natasha protecting her from enemies. They have low hp (75 + 15 shields)
When they die, they activates like a magnet orb and if enemy was nearby the robot, he gets magnets to place where robot dies. + they locate enemy like Cypher if they see him on radar. ''
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26 Replies
Closeup with better graphics
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You can really see my priorities are abilities than design. 🙂
So her ult is placing a insane 3 man advantage which can kill enemies for you, pins enemies down when they die, reveals enemies, and have free weapons for only 6 ult orbs making it so you could, theoretically, get an ult every round leaving your team 8v5 every single round. And she necessarily has a absolute TANK of a shield making her invincible for basically 15 seconds with a whole team shooting at her? Natasha boutta be the most cracked agent in history.
W
Almost feel like people who make concepts for video games never actually play the game or never play competitive
Ai is stupid. So they will only locate enemies like Skye ult and maybe give low amounth of damage if you didnt noticed them
Most important fact is : We need to make risky characters to make game more interesting, otherwise we will end with lame characters with same abilities. We need a tanky characters for new strats and new point of view of the game. You can see throught the shield and can be destroyed very easily. Odin and Ares counters her very fast. Pinn effect is low and only works to stop fast push from t side or trick lurkers.
And bonus. You need some time to go from shiled to a weapon. Between this time Natasha is very easy target.
ok here are the problems, skye ult knows where enemy is regardless, nobody buys ares or odin in higher ranks, this agent would fuck up the competitive scene and pro play, she is both a healer, a sentinel and a controller and finally the 3 player advantage is still too op even if it doesnt work like skye ult because you can trade the bots.
Bots locates enemies only if they give you a damage. And you have 1 second to kill him or in torso or in the head.
Her heals are wack. Skye is a better option if you talk about heals. Its more like boost. And dont be scared about bots. If you played CSGO with bots you will know how bad they are. They need at least second to notice you while you running infront of them. They will be very easy target.
Adjustments will happen of course. Its concept anyway. I just try my best to make unique abilities and sometimes they can go far from balance
but you can trade the bots
when they die
How to prevent?
I dont want to delete this unique ult. Maybe increase orbs to 10.
theres not much you can do to prevent that
adding extra things for players to shoot at
will make other players able to trade them
when they are broken
Yoru's clone is somewhat simmilair to them
yes but thats literally the purpose of it
it cant shoot back
its easy to know its a clone and avoid it
but you can also pretend to be the clone
you can play around this one utility so much
plus its easy to turn from
There is a way like in Clash Royale Elixir Golem. If enemie kills bot he gets 10 shields for example
vandal does 160 to head
also shields are capped to 150
full stop
Ok. Would it be balanced if bots will not shoot, but will run to enemies to explode like these bombers in Age of Empires II
And enemies would see them in the map to avoid
ok take this scenario
you are in a 1v1
with this character
and they ult
suddenly you have 3 raze boombots that each do 80 damage chasing after you with 90 hp
Ok. Very unfair.
yea
im glad you understand
But i have absolutely no idea what to do to make a new ult. 😦
I need time to think for new ult
Couple of things here, not saying what you made was bad, it just could be modified to not be insanely cracked. Adding this realistically to val would prob screw up the game in multiple senses. Each agent has a cap to what they can do to make the game balanced. Making risky characters, sure! But should we have (in my opinion all these character that are perfectly balanced) all these mid characters and one absolute tank monster? This would be a 100 percent instalock for so many reasons.
1: if played right having another cover agent to help with the small switch from shield to weapon is really easy, seen it happen before with some chambers 2: Odin and ares are both almost never used in pro play and higher ranks. I legit have never seen anyone in my comp games pick up an Odin unless they were trolling.
Overall a ok agent concept for design and art but bringing in a 3 man advantage to ANYTHING basically breaks the game. I do like the concept of the 2nd ability. Also take into account the huge gap of being able to get an ult every single round as she only needs 6 ult orbs. So basically your team has a free 3 iron level bots making their advantage HUGE. Like at that point you might as well surrender. And you don't even need a sentinel any more as they become completely useless if you can have 3 people on one site and full stack five on the other.
Ok . In next update ult will be different. And some other ajustments will happen to first and second ability.
I think about 2 options of a new ult
1) Bringing a minigun with 50 bullets ( 8 orbs)
2) Building an antena that strikes enemies in middle range Radius with impulse giving just pure damage. Can be destroyed in few shots. Doesnt reveal enemies but you will know that antena was destroyed. ( 9 orbs)
Antenna could possibly act kinda of like a KJ ult, being placed down, having a radius on site but have a 3 sec charge before it concusses and puts medium damage on enemies. Basically a modified KJ ult.
Yeah. Its not Op and her 2nd ability is strong enough, so ult doesnt need to be powerfull
Sound like a pretty good ult. Slap it down for a Retake, free site control.
Ok. I will make antena as her new Ult.