how do i make it load alot

i have read the faq but didnt understand all that it says so here i am. i am new to java and mods. i am playing with a modback called kingdoms and colonies. and have put distant horizons in to it. now i dont know how i can make it load alot of chunks. how do i make it do that?
25 Replies
Puhpine
Puhpine3d ago
turn your normal render distance down to 2. do you see low quality terrain all around you now? if yes, all you need to do is turn up the CPU load in DH's settings, and go AFK for a while. If you dont see any additional terrain apart from the 2 chunk render distance, we'll need to troubleshoot further
Poky
PokyOP3d ago
GPU Load i have already put on the max and it doesnt load. it was the first thing i did. and doesnt load more
Miki_P98
Miki_P983d ago
There is no GPU load setting Only CPU load and quality preset /slowgen
YAGPDB.xyz
YAGPDB.xyz3d ago
World generation in general is quite slow, if you want to speed it up: Install Noisium, Lithium and C2ME(DH 2.3.0+). These mods can improve generation speed by a bit, but it will still not be fast. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P983d ago
Do both parts
Poky
PokyOP3d ago
still doesnt load anything
Puhpine
Puhpine3d ago
do you see any wireframes?
Poky
PokyOP3d ago
how should it look like
Poky
PokyOP3d ago
this is all i see (this menu was open bc of the ss)
No description
Puhpine
Puhpine3d ago
press f11 then take the ss again
Poky
PokyOP3d ago
No description
Poky
PokyOP3d ago
this
Puhpine
Puhpine3d ago
do you have alex caves installed? a mod
Poky
PokyOP3d ago
lemme look yep its in there is that a problem its in there
Poky
PokyOP3d ago
how do i go into confige nvm im dumb yheeee uhmmm. how do i go into the .minecraft? it was already on false
Poky
PokyOP3d ago
No description
Puhpine
Puhpine3d ago
there have been countless of people here with this problem, and it has never been false by default try opening the config file directly instead of using a mod how to get to the .minecraft folder depends on the launcher you're using
Poky
PokyOP2d ago
It is fixes had to put it on true Ty very much puhpine One more thing tho
Poky
PokyOP2d ago
No description
Poky
PokyOP2d ago
now this i got is this bc of 2chuck loading?
Miki_P98
Miki_P982d ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2d ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P982d ago
Section 1 Though yeah, if you are at 2 vanilla Rd that will be the main cause Values between 8 and 16 work best I think
Poky
PokyOP2d ago
now it doesnt load in vannilla

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