Issue with errors crushing my game
I know that it has been mentioned before in the fqa but my situation is different.
Context:
Made a bedrock world and recently converted it to a java world.
Before trying to add any mods, I loaded it on official mc luncher with no issues. Then to prisim with performance enhancements and saw that it worked fine.
After I made a separate world within the same instance to add dh amongst others to see of they are compat able with each other. They worked fine.
So now thats clearex up, I then used all those mods and loaded in my old world and I kept getting error messages from dh only, causing my game to crash.
Reloaded with only dh and same thing. Errors and crashes. Not sure if this is because its was a bedrock world that was converted to java or not.

11 Replies
Have you tried optimising your world?
If optimising your world won’t help, try removing DH and running Chunky on the converted world first
Many converters and world editors do something weird to the format
Yes doesn't do anything different
Was using c2me does that effect anything?
Or is that not a chunk loader
It multithreads chunks generation and loading, but it is DH compatible with DH 2.3+
Just tried using chunky and genretated 5k by 5k and still had issues
The same error message popped up
If I just turn off the error messages do u think everything should work fine?
Just tried that and it still crashed
Just loaded back in and this is what I got


Its been running for a while now with out crashing
OK now the error messages have stopped and its working fine
But I'm gonna try this again to I can remove these weird gaps
/chunky
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:
- It saves space by only storing LODs, not normal chunks
- It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs
- It is part of DH, and therefore always/only called when DH needs it
- Chunky calculates it's radius in blocks, confusing the user if they are not aware of this
Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the
Cpu Load
in DH's settings, or disabled by turning off Distant Generation.
If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server
under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't.
Note, this also applied to other similar pregeneration mods.BTW it only crashes when I tried to run dh without chunky
I thought that this command had a solution to the swiss cheese problem 💀