Prevent LODs from rendering on the ground when high up when vanilla terrain is also there
I hope this makes sense. Basically when you're high up LODs will start to render below you even though vanilla terrain exists there. Since chunks are loaded cylindrically and not spherically? I couldn't find anything to change this behaviour.
2 Replies
There is no way to change DH’s overdraw sphere to a cylinder
You can make a suggestion post if you want in #suggestions
As a benefit of the current system you can get some performance back by using a mod to change vanilla to also render in a sphere
E.G. BetterFPS Render Distance
I don't have performance issues so it's just a bit strange to see the flowers on the ground turn to squares lol
I will make a suggestion post however.