How come I can't see vanilla ground anymore on the latest nightly for 1.21.5?

Used to work fine
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10 Replies
Miki_P98
Miki_P982w ago
Increase your vanilla RD or overdraw prevention
Bunshaman
BunshamanOP2w ago
Increasing vanilla RD doesn't change a thing. And I can't seem to find the overdraw prevention options
Miki_P98
Miki_P982w ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Quality BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P982w ago
Section 3 -# And I guess 2? You can also try disabling DH <-> vanilla fading Also are you on a server?
Bunshaman
BunshamanOP2w ago
I straight up do not see the overdraw option unless I am super blind. Currently on a realm yes
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Miki_P98
Miki_P982w ago
Go back a screen
Bunshaman
BunshamanOP2w ago
Here ya go. Sorry it takes me a while to respond, I've got long shifts
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Miki_P98
Miki_P982w ago
now culling I think or experimental
Bunshaman
BunshamanOP2w ago
Ahh yeah, culling there we go. Set it to 0 to handle it automatically, thanks

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