Any setting higher than 1 in quality crashes the game
I use a Macbook Air M1 to play, and host a server on another machine in the house. I use DH with the modpack All The Mods 10 and have pregenned LOD on the server. Whenever I try to connect to the server from the client with a DH quality setting higher than 1, the game crashes. I can connect with quality 1 without the game crashing, but the game crashes as soon as I press the button increasing the quality.
Logs:
All The Mods 10 - 2.42 crashed. The logs have been uploaded to
gnomebot.dev
:
latest.log | debug.log head / tail (~60k lines) | hs_err_pid40332.log | KubeJS: client.log / startup.log | crash_assistant_app.log | CurseForge: skip launcher
Mod list changes beyond the modpack:
3 Replies
Try disabling Instanced Rendering, or even better, disable:
- Instanced Rendering
- (DH) Clouds
- (DH) Beacons
- Generic Rendering
Still crashes with all of these disabled
All The Mods 10 - 2.42 crashed. The logs have been uploaded to
gnomebot.dev
:
latest.log | debug.log head / tail (~60k lines) | hs_err_pid47502.log | KubeJS: client.log / startup.log | crash_assistant_app.log | CurseForge: skip launcher
Mod list changes beyond the modpack:
Got it to work somehow by having minimum settings before joining the world and increasing the settings once I join
It's still having issues though
Would it work if I just copy the sqlite file from my server to my client, would that make loading faster?It should yeah