Weird box LODs appear when I teleport
When I tp from one place to another, and then let's say I come back, weird boxes appear instead of the proper already generated LODs. This happens in singleplayer and multiplayer on last 1.21.4 release and last nightly build, with and without shaders. My mod list is this.








Solution:Jump to solution
It works now with the latest nightly build after the commit "maybe break n-sized rendering but fix LOD loading getting stuck".
14 Replies
LODs can take a bit to change quality level. Try turning up the cpu load in DH's settings and waiting a bit
It's already to maximum level. They appear just fine when I start up a world or join a server
They turn into boxes only when I tp
And they never come back unless I take an F2 screenshot with shaders off for some reason
i’ve had this issue, maybe try disabling generating chunks (feature might only be in the new nightly builds) so that the server isn’t sending you new LODs and your CPU can focus on updating them
i’m convinced this happens bc the client is busy so it cant process LOD changes.
happens to me with TP and without if my client is asking the server to generate chunks
also on single player it’s the same issue except you have both the lag from generating them and from rendering them
TLDR lag from rendering queue being delayed by server updates
This has been diagnosed as a result of one of the N-sized generation fixes iirc
That means this is a bug that may be fixed in teh next release (or not)
Yes, the system never renders the correct LODs, but does so instantly if you log off/on or just change the settings like DH redner distance. There has been a lot of discussion on the beta-testing channel yesterday and today and seems to be confirmed as a bug. Fingers crossed it gets fixed for the next release.
I've had this happen with N-sized generation completely turned off
(on a related note should I turn that on?)
Yes, thats what miki explained
Probably not
i thought he said the opposite whoops
Its marked as experimental and can be buggy
yeah i dont use it at all
Got ultimately marked as that because it was too buggy and had too many issues
I thought the N-sized generation only impacted cases with the server side component present as well. All my runs are client only, no DH on the server.
Solution
It works now with the latest nightly build after the commit "maybe break n-sized rendering but fix LOD loading getting stuck".
Sweet