Sky Render Error

How can I fix that? And it seems my mod not generate chunk as well
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7 Replies
Puhpine
Puhpine3w ago
/blisssky
YAGPDB.xyz
YAGPDB.xyz3w ago
This is a Bliss issue, there are 5 known potential fixes: - Turn shaders off and back on (repeat after each next fix) - Set transparency to complete in DH settings - Decrease or increase the DH RD by 2 - 8 chunks - Restart the game after applying all the previous fixes - Change the shader to different one
biuvietnam
biuvietnamOP3w ago
Fixed but I use chunky to preload 1000 rad but when I enabled DH to render it seems not render
Puhpine
Puhpine3w ago
/chunky
YAGPDB.xyz
YAGPDB.xyz3w ago
Using Chunky to pregenerate for DH is not recommended for several reasons. The first one is the swiss cheese that might show up when using chunky while DH is installed. The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky: - It saves space by only storing LODs, not normal chunks - It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs - It is part of DH, and therefore always/only called when DH needs it - Chunky calculates it's radius in blocks, confusing the user if they are not aware of this Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the Cpu Load in DH's settings, or disabled by turning off Distant Generation. If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Internal Server under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Internal Server, as the generation speed will be crap if you don't. Note, this also applied to other similar pregeneration mods.
Miki_P98
Miki_P983w ago
/generators
YAGPDB.xyz
YAGPDB.xyz3w ago
- FEATURES: Complete generation of all LODs with mostly correct structures and trees. Does not save vanilla chunks, and is much faster than INTERNAL_SERVER unless C2ME is installed. - INTERNAL_SERVER: Generates and saves both DH LODs and vanilla chunks, has 100% correct LODs, because it also saves vanilla chunks it takes the most amount of drive space. Generation speed will suck unless C2ME is installed. - PRE-EXISTING: generates LODs for all existing vanilla chunks.

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