Weird rendering error

My DH render distance is set to 32. I have cave culling enabled (height 50). Lod quality is set to extreme.
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Solution:
But try placing/destroying a couple blocks in the corrupted chunk with higher CPU load
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7 Replies
david lynch movie hater
it fades as i get closer
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Miki_P98
Miki_P9812h ago
This is just from /overdraw /overdraw
YAGPDB.xyz
YAGPDB.xyz12h ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Quality BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P9812h ago
And from fading As for this, idk why it happened
Solution
Miki_P98
Miki_P9812h ago
But try placing/destroying a couple blocks in the corrupted chunk with higher CPU load
Miki_P98
Miki_P9812h ago
That should trigger an update
david lynch movie hater
yep, placing a shulker near the area seems to have fixed it thank you

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