black LOD on nightly build

Same error thousands of times: [Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.' Singleplayer
Solution:
biome_ambient_light_coloring is still set to true biome_ambient_light should I guess disable that as a child, but why risc it?...
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5 Replies
IrisMoth
IrisMothOP22h ago
(Conflict with Alex's Caves already resolved)
Puhpine
Puhpine22h ago
and youre sure the conflict with alex caves was resolved correctly? the openGL spam was fixed in the nightly build, which you can get from #links-n-downloads
IrisMoth
IrisMothOP21h ago
Yes, I'm sure. And I already have nightly build, unless there is another one
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Solution
Miki_P98
Miki_P9821h ago
biome_ambient_light_coloring is still set to true biome_ambient_light should I guess disable that as a child, but why risc it?
IrisMoth
IrisMothOP21h ago
Oh, I guess I didn't read faq correctly, sorry. I'll check if it works right now Thank you, everything works

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