black LOD on nightly build
Same error thousands of times:
[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'
Singleplayer
Solution:Jump to solution
biome_ambient_light_coloring
is still set to true
biome_ambient_light
should I guess disable that as a child, but why risc it?...5 Replies
(Conflict with Alex's Caves already resolved)
and youre sure the conflict with alex caves was resolved correctly?
the openGL spam was fixed in the nightly build, which you can get from #links-n-downloads
Yes, I'm sure. And I already have nightly build, unless there is another one


Solution
biome_ambient_light_coloring
is still set to true
biome_ambient_light
should I guess disable that as a child, but why risc it?Oh, I guess I didn't read faq correctly, sorry. I'll check if it works right now
Thank you, everything works