1.21.5 shader issue
Hello, Im currently trying out Distant Horizons for the first time and was trying to get it working with shaders in 1.21.5 but am running into an issue I cant seem to fix! Its honestly probably a me issue as I'm not super tech savy (I did read through the faq). I believe I'm using the latest Iris version for 1.21.5 and the newest nightly release of DH (as recommended) , but every shader from the compatible shaders list is giving me the same issue to varying degree. The seed I'm using is -4697254411341914762 and this seed is a lake surrounded by very large mountains, the problem is I seem to be able to see through the mountains closest to me, into the caves and surrounding terrain? when looking through the faq I thought this was an overdrawn prevention issue, so I adjusted it in the shaders I was using. This seemed to make it worse, so I adjusted the option in DH itself, now this helps a little bit? but only if my render distance is set to MAX and even then I can still see some of the distant terrain through the mountain. I'm hoping someone could help me fix this issue if possible : D will provide a screenshot of what I am seeing as well! thank you for taking the time to read this!


