Pregen With "INTERNAL_SERVER" Chunk Issues
I pregenned a region using the INTERNAL_SERVER option two times both with and without C2ME. The region files are created as well as the LODs, but it seems like the chunks aren't generating properly. Walking to a new area within the generation bounds still causes chunkgen lag and attempting to render either Dynmap or Squaremap for the entire "pregenned" area only loads regions which the player has loaded in. Using DH 2.3. Do I need to use the old method of running Chunky first for pregen, remove it, then run DH pregen on those same chunks after?
4 Replies
I guess this is a wrokaround, though remove DH from mods folder when Chunky is running if you want to be 100% sure no LODs will get corrupted
Yeah the workaround worked fine. Not sure if there's a bug report out for this but it looks like DH chunk pregen doesn't work
I'm also having this issue, 1.20.1 forge, using the command also doesn't work.
yup, chunky works but it all seems pretty slow
did pregen without removing dh and things weren't corrupted, just occasionally a 4x4 chunk sized hole randomly that filled over time or if you got a little closer
nevermind, now somehow (???seriously???) everything works fine, if i remove chunky and it doesnt work i might lose my mind (yes i did delete the world file on the server and restarted)
oh im dumb its because i used the same seed and it saves server data, still not fixed
Yeah the way I got it to work properly is:
1. Install chunky and remove DH and its data
2. Pregen with chunky
3. Remove chunky and add DH
4. Pregen with DH