Local Server PC vs SinglePlayer World?
How Much Faster Would a Local Server PC be than the "Integrated Server" a singleplayer world makes?
In short... Whilst my PC does tend to do fine on most modpacks (typically 1.12 - 1.20.1) I do find it struggles to keep consistent performance whenever I:
- Load a world on a pack I've kept loaded for a while without reloading the pack
- (Same as above) without leaving the world
I figure that Windows might "sleep" those memory segments allocated to the pack as those segments of used memory wouldnt have been being used for a while (thus no point in keeping unused memory constantly active) - just a theory...?
or
A segment of the PC performance is being allocated not only to keeping the game running (as an integrated server - so, handling stuff such as chunkloading, entity handling, occasional backups, etc...)
But if those tasks were offloaded to another PC how much performance would that save? (Considering in that case the other PC working as a "Local/Singleplayer world Server" it would be the PC to handle all/most of the Server based tasks whilst my "main" PC would just have to handle clientside tasks)
(Pack sizes from around 200 - 500 mods)
PC Spec:
i7 8750H
32GBs (2x16 2667 - soon to be upgraded to 64GB 2x32GBs 2667) - typically 6GBs - 12GBs allocated to packs
3TB Total Storage (Soon to be upgraded to atleast 8TBs)
RTX 2070MQ (8GBs Vram)
1 Reply
It kinda depends on the system youd be hosting on. Typically it can help a little bit, but again, it depends on the specs of the hosting machine.