New DH Update (Chunk Fade in) Not Working
Ive read 2 other accounts of this happening but in a slightly different way any was not answered nor did it help my problem. Attatched is the problem I've been having with the new 2.3 beta update released a little while ago. As you can see in the video, there is no fading for the chunks coming into my render distance. I have tried both BSL and Complementary shaders but to no avail. Even tried reinstalling DH a couple times but nothing. Even tried disabling c2me to see if it was the problem, but no, it didnt. Please forgive me if it is an obvious fix, but I just really want to try this new feature out and actually be able to relax a little more as I play and especially not have to see the annoying chunky load in as I fly around in creative. For those wondering, I am using the Remarkably Beautiful modpack, flashback, and a few resource packs. (Update, I tried shrimple shaders but everythings really bright and im getting this weird circle as blocks update around my render distance. Any help there if im moving in the right direction?)
7 Replies
shaders override the fading
it's up to the specific shader to add it back
which shader do you recommend that looks the best?
i don't have any experience with any shaders that have fading
ahh I see
Possibly this could be a feature or at least better support for all sorts of shaders to fade being added in a later update?
Idk, but currently its the shaders task to add support for DH LODs and other features
From what I've heard I think shrimple has the fading?
yeah, it does but to the expense of this effect
I know that Shrimple has fading
Only fading isn’t the only thing that is overrides by the shader, including among other:
- Ambient Occlusion
- Noise Texture
- Fading
- Fog
- Overdraw Prevention
All of this (and maybe more that I forgot) need to be redone by the shaders