Server tick-lag skyrockets once a player joins with Distant Horizons installed.
Distant Horizons is installed on the server. Once a player with Distant Horizons joins, the server immediately begins to lag and stutter. My best guess is that this is from the server trying to send the player LODs. I have tried multiple different combinations of mods on the server, and this only happens when Distant Horizons is installed and a player joins with it installed as well. The Distant Horizons config has not been touched and is default on the server, as well as on the client.
Some quick info:
Check attached file.
"Specific error messages":
Not really getting any error messages, other than "Can't keep up! Is the server overloaded? Running [X]ms or [Y] ticks behind" being sent to the console often.
"Your mod list":
Pastebin link or check attached file.
"Multiplayer or Singleplayer?":
Multiplayer.
Some quick info:
- MC version [1.20.1]
- Distant Horizons version [1.20.1 Beta 2.3.0 forge/fabric]
- Forge version [47.3.27]
- Using a server host, not self-hosting
- 14 GB of ram
- 6 CPU cores
Check attached file.
"Specific error messages":
Not really getting any error messages, other than "Can't keep up! Is the server overloaded? Running [X]ms or [Y] ticks behind" being sent to the console often.
"Your mod list":
Pastebin link or check attached file.
"Multiplayer or Singleplayer?":
Multiplayer.
SPOILER_Client_modlist.txt10.59KB
Server_log.log385.61KB
Pastebin
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