DH
Distant Horizons•2mo ago
Ruq

Water reflection seam

Is there any way to fix this lack of water reflections beyond the regular chunk render distance? If you look you can see the seam where sunlight reflections cut off, and where the landmass reflections cut between the shaded chunks and DH I am running different performance mods--are there any known conflicts that could cause this? As far as I know none of them would cause rendering issues like this. (Complementary Shaders Reimagined) ...it drives me nuts as at any sort of height you can visibly see where reflections stop or even in vanilla how the coloring changes not-so-subtly. 😦
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4 Replies
Ruq
RuqOP•2mo ago
In fact, the more I look, the more I realize the sun isn't being reflected by DH. Seems the only way I can kinda fix it is to severely up the chunk render distance, which mostly obscures the deficiency.
Miki_P98
Miki_P98•2mo ago
With shaders it is the shader that decides what should reflect where Most if not all shaders switch to cheaper reflection method on DH LODs That can crate a seem If the shader would have blending between vanilla and DH it would probably be better Contact shader support/dev for any potential fixes
Skillnoob_
Skillnoob_•2mo ago
Try installing euphoria patches, it improves complementary quite a bit imo Otherwise you can try another shader from the list linked here: /shadersupport
YAGPDB.xyz
YAGPDB.xyz•2mo ago
Distant Horizons and Iris Shader Support Requirements: - DH 2.1 + Iris - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8+ - Iris 1.7.0 - 1.7.3 - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e - DH 2.2 + Iris - Minecraft 1.20.1, 1.21.1 - Sodium 0.5.8+ - Iris 1.7.5, 1.8, or newer - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.

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