Water reflection seam
Is there any way to fix this lack of water reflections beyond the regular chunk render distance? If you look you can see the seam where sunlight reflections cut off, and where the landmass reflections cut between the shaded chunks and DH
I am running different performance mods--are there any known conflicts that could cause this? As far as I know none of them would cause rendering issues like this. (Complementary Shaders Reimagined)
...it drives me nuts as at any sort of height you can visibly see where reflections stop or even in vanilla how the coloring changes not-so-subtly. 😦


4 Replies
In fact, the more I look, the more I realize the sun isn't being reflected by DH.
Seems the only way I can kinda fix it is to severely up the chunk render distance, which mostly obscures the deficiency.
With shaders it is the shader that decides what should reflect where
Most if not all shaders switch to cheaper reflection method on DH LODs
That can crate a seem
If the shader would have blending between vanilla and DH it would probably be better
Contact shader support/dev for any potential fixes
Try installing euphoria patches, it improves complementary quite a bit imo
Otherwise you can try another shader from the list linked here: /shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 + Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 + Iris
- Minecraft 1.20.1, 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.