DH Server Plugin command doesnt work
I have installed DH Server Plugin on my Server but i cant enter the pregen comand.

20 Replies
did you try tab completing
same here
I wanted to delete the LOD from the Overworld, but the command doesn’t appear, even with OP or LuckPerms.
i think it's some sort of mod incompatibility
worked for me on ATM10, didnt work on Beyond depth
The dh command doesn't exist with the DHS plugin i think
:this:
:e_llorar4:
Skillnoob is correct. The plugin has no commands yet. The only exception is if you're on the nightly build; then you have
/dhs reload
, but nothing elsecould you give me the nightly build please
but so its not possible right now to pre gen the chunks on my server right?
Read the responses you got in #general for the nightly build
And no, you have to keep your client online for generation to proceed
ah okay and i have like fly around if the map is bigger than the client render right?
because i have the problem ive set my config to this:
Maximum supported render distance. Clients will be capped to this value.
Required.
Default: 1024
render_distance: 100
because if im using the default 1024 the server gets crashed after i move a bit
im using for the server 15 gigs of ram and 5 cores
im using now tzhe nightly build and have access to this cmd

There is no pregen command yett for the plugin
Just got updated by a dev, the pregen command is available in the latest nightly build
okay thank you
btw one question how to fix this caps here?

What's wrong with them?

That is wrong
/overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Quality
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Section 1