Lanterns and Light Sources in Distant Generation
Hello all, I am currently playing on version 1.20.1 with the latest version of DH and Bliss Shaders. In the attached screenshot, I seem to have an issue where vanilla lanterns (at the top of those buildings) appear as a solid yellow block in distant generation. Anyway to address this in DH?

2 Replies
DH can’t render anything smaller then 1x1x1 full block
You can either not render them by adding them to ignored csv list in the config file and disabling tint with avoided block
Or they will be a full block or larger
Perfect that works, thank you!