Reduce weird effects
Is there any way of reducing those effects? the render distance one, seen on watter, and the kelps appearing as green blocks one?
22 Replies

Turn on fade between dh and normal chunkd
That should be the default though
Not sure why it's not on with you
Oh that's why: https://discord.com/channels/881614130614767666/1350431013020368956/1350432932761833482
and what can i do about the kelps
As to you want to not render it?
You can try adding it to ignored block csv
how do i do that?
tbh i would want to not have that kind of visual effect on any block
paste the id of kelp (
kelp
or minecraft:kelp
I think) into the field
What do you mean by 'that' effect?turning them to like solid blocks or so, the kelp effect xd
I think there was a setting in teh config to set blocks to ignore to non-full
Though it will remove blocks like stairs and slabs too, and I'm not sure it still exist
like this?

You can always add all the blocks you want to ignore into the csv field
No, that won't ignore anything
there is only 2 options, non colliding and none
then it was removed
well then non colliding and manually adding blocks to ignore csv is your best bet
or make a #suggestions to bring this option back
where can i find the csv?
I think next to what you just changed though I don't remember exactly
To be honest IDK where it is, can't find it
same
In the config file it is named
ignoredRenderBlockCsv
I guess edit the file directly
follow the format of the field to add more blocks to itfrom .minecraft? xd
.minecraft/config/DistantHorizons.toml
maybe its minecraft:kelp_plant?
doesnt seem to work

When you look at it, the ID should be somewhere in the F3 menu
Also make sure to restart the game for the config file to be read by DH again
its kelp_plant but doesnt work
maybe is seagrass ill try
so, the ones reching top of watter is just kelp
nah, i have all of them and still not work, minecraft:kelp. minecraft:seagrass, minecraft:tall_seagrass, minecraft:kelp_plant