Advanced Machine and Belt Mk++ crash on animate.

In Stable branch after placing a Mk6 Constructor, giving it a recipe,appropriate resources and then applying power it crashes to desktop. Doesnt matter if slooped or not.
7 Replies
Deaddruid II
Deaddruid IIOP14h ago
@robinerza
Robb
Robb14h ago
@VelvetCrowe [GeoMk,AdvancedMk+]
FICSIT-Fred
FICSIT-Fred14h ago
Automated responses for Deaddruid II (1283174500153819157)
Key Details for SMMDebug-2025-03-13-22-13-11.zip
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 57
Game: WindowsClient CL 385279 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -NoMultiplayer
SMM Version: 3.0.3
SML Version: 3.10.0
Installed Mods: 57
Game: WindowsClient CL 385279 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -NoMultiplayer
Crash found in FactoryGame_d5e5c89b_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
VelvetCrowe
VelvetCrowe14h ago
i want look when i want have time
Deaddruid II
Deaddruid IIOP14h ago
seems to work if Univeral Machine is not in the mix.
VelvetCrowe
VelvetCrowe1h ago
if u got no crash without Universal machine , the problem are from this mod

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