Advanced Machine and Belt Mk++ crash on animate.
In Stable branch after placing a Mk6 Constructor, giving it a recipe,appropriate resources and then applying power it crashes to desktop. Doesnt matter if slooped or not.
7 Replies
@robinerza
@VelvetCrowe [GeoMk,AdvancedMk+]
Automated responses for Deaddruid II (1283174500153819157)
Key Details for SMMDebug-2025-03-13-22-13-11.zip
Crash found in FactoryGame_d5e5c89b_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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i want look when i want have time
seems to work if Univeral Machine is not in the mix.
if u got no crash without Universal machine , the problem are from this mod