Advanced Machine and Belt Mk++ crash on animate.
In Stable branch after placing a Mk6 Constructor, giving it a recipe,appropriate resources and then applying power it crashes to desktop. Doesnt matter if slooped or not.
29 Replies
@robinerza
@VelvetCrowe [GeoMk,AdvancedMk+]
Automated responses for Deaddruid II (1283174500153819157)
Key Details for SMMDebug-2025-03-13-22-13-11.zip
Crash found in FactoryGame_d5e5c89b_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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i want look when i want have time
seems to work if Univeral Machine is not in the mix.
if u got no crash without Universal machine , the problem are from this mod
deleted the folder ... same prob.
You updated UM to 1.0.27 as well?
Wait, is this separate to your thread here: https://discord.com/channels/555424930502541343/1347678725160046652 ? If so, does this mod still work with UM taken out of the mix? If not, does it work with UM and Waste-It taken out of the mix?
UM and Waste-It appear to work fine together now in Stable.
UM removed, Waste-It and AMB loaded....crash on animate.
Ok. UM and Waste-It removed. AMB still crashes on animate.
Automated responses for Deaddruid II (1283174500153819157)
Key Details for SMMDebug-2025-03-14-20-59-20.zip
Crash found in FactoryGame.log
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Crash found in FactoryGame_d5e5c89b_Local_Stable_WindowsClient.log
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vertex crash the game and i don't know what mods do it
i removed most mods.
Mod Name Mod Reference Version
Advanced Machine and Belt Mk++ MachineMk5 2.2.1
Build Gun Utilities BuildGunUtilities 1.9.6
Modular Load Balancer Alternates MLBAlternates 1.1.1
Research Cheat ResearchCheat 2.0.8
And still crashing when about to produce
ok the only mod i have installed is Advanced Machine and Belt Mk++. And when i supply both power and ingredients....BOOM
I was using a MK6 Constructor and attempting to make screws from rods.
no sloops or shards
hm i want see about it
does Advanced Machne and Belt have belts that are faster than vanilla?
one of the crashes shows this:
FactoryGameSteam-Engine-Win64-Shipping.dll!UWorld::Tick()
Which if the mod is giving you belts that are faster than vanilla, this is an unstable process and can lead to lots of bugs/issues. And its related to the factory ticki add mk 7 with 1500/min
1500 should be fine yeah. I think the factory tic is somewhere just north of 2k?
yes 2k are the max
i think the game crash come from my dependency kyrium plugin
Kyrium is broken, therefor this mod is broken until it is fixed.
I've updated its compat info
What does that mean?
>mod advanced machine and belt
Fred Mod Search™
Advanced Machine and Belt Mk++
add over 100+ item / Node , in the game with so much content !
EA: :warning:
Note: Constructors cause CTD when they start producing
EXP: :warning:
Note: Constructors cause CTD when they start producing
Last Updated <t:1740592135:R>
Created by RobinErza
If this isn't the mod you were looking for, try a different spelling.
that ^
i wait the fixed from kyrium