Shaders not working with DH

Bsl shaders and minecraft java 1.20.1 (as seen in the edge of the screen)
No description
64 Replies
Miki_P98
Miki_P98•2d ago
Can you remove better F3 and send another SS it removes some useful info also /logs
YAGPDB.xyz
YAGPDB.xyz•2d ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
4re
4reOP•2d ago
latest log
4re
4reOP•2d ago
No description
4re
4reOP•2d ago
4re
4reOP•2d ago
^here
Miki_P98
Miki_P98•2d ago
I meant send SS with the F3 menu open but without the better F3 mod that removes the useful info What shader is this?
4re
4reOP•2d ago
aight here
No description
4re
4reOP•2d ago
bsl shaders
Miki_P98
Miki_P98•2d ago
Hmm Can you try diffrent shader and/or running only DH, Sodium and Iris with no other mods?
4re
4reOP•2d ago
cant do different shaders as they wont offer the same performance and it should've been compatible is there a setting or anything else than that ? 😅
Miki_P98
Miki_P98•2d ago
Only temporarily to see if this is an issue only with BSL or with Shader support in general Where and when did you downlaod BSL? Maybe try updating it
4re
4reOP•2d ago
uh modrinth i think
Fede
Fede•2d ago
I got the same issue, shaders just deactivate dh and there is like a wierd shadow on the sky of the already rendered terrain happends with every shader Ive tested, make up ultra fast, reimagined, euphoria patches, bsl
4re
4reOP•2d ago
same issues with complementary the shaders wont shader on the dh but on normal chunks it does
Miki_P98
Miki_P98•2d ago
/blisssky
YAGPDB.xyz
YAGPDB.xyz•2d ago
This is a Bliss issue, there are 5 known potential fixes: - Turn shaders off and back on (repeat after each next fix) - Set transparency to complete in DH settings - Decrease or increase the DH RD by 2 - 8 chunks - Restart the game after applying all the previous fixes - Change the shader to different one
Miki_P98
Miki_P98•2d ago
Something like that?
Fede
Fede•2d ago
not exactly let me take a screenshot
Fede
Fede•2d ago
its not too visible but you can see a shadow of terrain in the background
No description
Fede
Fede•2d ago
but its not like the background is visible if I move, the shadow of the terrain moves with my camera
hardester
hardester•2d ago
Known issue with Vega 3 Graphics. No known solution for it.
Fede
Fede•2d ago
but I dont have vega 3 graphics I got an rx6600xt
jacobjake7
jacobjake7•2d ago
I'm having issues of almost all shaders, complementary unbound and bliss, some others that support DH are broken with this update
hardester
hardester•2d ago
Hmm? Then you're running it off your integrated GPU instead of your dedicated GPU. The F3 screenshot you sent clearly shows it's running from your CPU's built-in graphics.
Fede
Fede•2d ago
I dont have an integrated gpu tho
hardester
hardester•2d ago
Wait, you're not the OP.
Fede
Fede•2d ago
oh nono but thats not me, its the creator of the post
hardester
hardester•2d ago
:cou:
Fede
Fede•2d ago
ahahah yeah Im just having the same issue
hardester
hardester•2d ago
Context lost I guessed.
Fede
Fede•2d ago
yeah
hardester
hardester•2d ago
Anyways, is your driver updated?
Fede
Fede•2d ago
yep I did a clean install
hardester
hardester•2d ago
Yours is likely a different issue entirely.
Fede
Fede•2d ago
maybe but shaders dont work for me on this update, they did on the last one oh btw forgot to mention, Im in 1.20.1 forge, using oculus
4re
4reOP•20h ago
uh hi i havent gotten my issues fixed yet the water still looks too vanilla and not shadered using the bsl shaders and idk what to do how do i enable shader support for dh? i know its compatible my problem is still the dh not shading when using shaders like water looking very blue an not like the other water and is vanilla instead
Puhpine
Puhpine•19h ago
can you try updating your BSL?
4re
4reOP•15h ago
its the newest version
Material
Material•15h ago
oculus isnt compatible rn i think im pretty sure they have to update cause of api update
Fede
Fede•13h ago
ohh okok thanks'
4re
4reOP•13h ago
but uh can you help me how to enable shader support for bsl shaders? it is compatible but the dh rendering is vanilla water and all that i've just installed dh yesterday (or the day before) and i have no idea how to fix it
Puhpine
Puhpine•13h ago
can you try with just DH, sodium and iris?
Material
Material•13h ago
shader support is up to the shader dev you cant really force enable compatibility as far as i know rn probably just wait for a bsl update
4re
4reOP•13h ago
oh but is there any performance friendly mods like bsl and that can have some lightweight shadows that doesnt mess up in the dh renders aight :(
Material
Material•13h ago
i think u can go to like modrinth or smth and search by recently updated to find dh support for 2.3.0
4re
4reOP•13h ago
i can try in a new fabric directory and save just so i wont corrupt my current world ill try
Puhpine
Puhpine•13h ago
alright bsl has DH support
Material
Material•13h ago
yea ik i just thought they meant there was an issue with water in the new update; like outdated bsl issue
4re
4reOP•13h ago
with only a couple of the most important performance mods like indoum, sodium, entity culling and iris
No description
4re
4reOP•13h ago
the water still looks too vanilla is there a setting or something that i have to turn on/off for it to work?
Puhpine
Puhpine•13h ago
no it should work by default. maybe try making a new instance, as you could have messed up the settings somewhere oh before you do that can you try setting the quality preset to medium?
4re
4reOP•13h ago
could it be the shader? cause the shader settings a nd all i had copied over otherwise most stuff i just almost completely dowloaded from modrinth again
Puhpine
Puhpine•13h ago
maybe, not sure
4re
4reOP•12h ago
Turned down render distance so it was easier to see but after turning preset it went like this the water is gone (transparency set to complete as far as i know that changed it)
No description
Puhpine
Puhpine•12h ago
weird, very weird is there anything notable about your setup? macOS?
4re
4reOP•12h ago
its windows laptop ideapad 1 it cannot render volumetric louds or any other clouds than vanilla (it dissapears and there is like this pixelated "aura" where you can glimpse modded clouds and i have 8gb ram in total using AMD Ryzen 3 3250U with Radeon Graphics 2.60 GHz other than that i dont know
Puhpine
Puhpine•12h ago
your normal chunks are also not looking very good in that screenshot do they look correct without DH?
4re
4reOP•12h ago
yeah its the same i got bsl shaders turned on and quickly tweaked some settings like fancy to fast etc
Puhpine
Puhpine•12h ago
are you sure you wanna play with shaders on that laptop? its never gonna be good the issue might not even be worth fixing (and i have no idea how to proceed further)
4re
4reOP•12h ago
well it looks better and the bsl shaders are quite good from the 50-60 sometimes peaking 80 and low as 30 on vanilla with the shaders its like around 20 fps very livable with a couple lag spikes during the garbage collector do you know someone who can? perhaps its the new dh update or a bug? maybe someone who updates the code can maybe fix it?
Puhpine
Puhpine•12h ago
does DH 2.2.1 work?
4re
4reOP•12h ago
let me try the older version then nope same problem the rendered dh chunks got vanilla water and stuff only difference is the real time shadows cast shadows on most areas of the dh chunks maybe ill play without shaders for now :(
Puhpine
Puhpine•12h ago
yea i dont know how you could fix it, sorry

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