Initialization crash when using Oculus (/Iris)
Hello,
Please let me know if you need additional information.
As mentioned, on game load, when compiling mods the game crashes.
Crash log: https://mclo.gs/jJ7jHeS
latest.log: https://mclo.gs/xvA2vfj
MC version: 1.20.1
FML version: 47.4.0
Java version: 17.0.8
You might notice that in the crash log it says "Embeddium instance tainted by mods: [oculus]" which makes no sense since Oculus depends on embeddium. Regardless, launching MC with just Embedium + Oculus creates no issue. Yes, I'm 100% sure the issue is with DH and Oculus as I ran quite a few tests. (Also, loading MC with just DH active, it runs fine and the mod works correctly).
Initially I had Oculus v1.8.0 which was also crashing the game on load (without DH). So I installed v1.7.0 and then it worked fine.
I have tested DH v2.2.0 and 2.2.1, both gave the same result.
Any advice is much appreciated.
5 Replies
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 + Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 + Iris
- Minecraft 1.20.1, 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Solution
For DH 2.2+ you need Iris 1.7.5+ (Oculus 1.8+)
Yeah, I just noticed. Gonna run a few more tests. Sorry!
Not sure why v1.8.0 Iris wasnt working before. Now seems fine and stable. Am running 100+ mods...
Thanks