newest version of DH have very close overlap and on things like trapdoors its very noticeable,

how does one change this now? there used to be a setting for this but i cant seem to find it on the latest version and its like, very apparent even close up, any help would be appreciated thank you !
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Solution:
It's at Advanced options > Graphics > Culling
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11 Replies
Miki_P98
Miki_P982mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P982mo ago
Section 2
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XOP2mo ago
i just dont see that option in the newest release anymore, ill double check
X
XOP2mo ago
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X
XOP2mo ago
(thats the graphics section on the latest)
Miki_P98
Miki_P982mo ago
It's probably in one of the subsections as the settings exists for sure
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XOP2mo ago
ive checked but cant seem to find it anywhere, any idea what it would be called i dont recall
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XOP2mo ago
heres the quality setting maybe its one of thsee ? but ive tried to change em and nothing seems to do anything
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Solution
Miki_P98
Miki_P982mo ago
It's at Advanced options > Graphics > Culling
X
XOP2mo ago
thank youuu

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